Monday, April 21, 2025

Designing a New TTRPG

I want to fix the RPG space. I know it's a fool's errand, as the RPGs are as diverse and varied as the people who play them. But I've played a bunch, been the game master of a bunch of them, read even more, and I think I have some ideas.

Instead of putting another hack of another system on the books, I think I'll walk through my thought processes and figure out how to make the perfect RPG. For me, at least.
Pile of Books, Baulder's Gate 3


We all have to start somewhere. For me, it was video games first, then being in introduced to Pathfinder 1e and Geist: the Sin-Eaters in my early 20s by some guys at the call center I was working at. Since then I was a GM for Dungeons & Dragons 5th edition and Pathfinder 2e, have played Vampire: the Masquerade, Kobolds Ate My Baby, Ten Candles, and am helping my wife run Old Gods of Appalachia, which uses the Cypher System

A myriad of different systems, different themes. I've read through dozens of others, and found many things lacking, but good stuff all over. I'm thinking I can take the strengths of certain systems and mix them together without the weaknesses and make something new.

Here goes...

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